CCG


The Hyperlane Report: A Pilot and a Pirate Walk Into a Bar

A Pilot and a Pirate Walk Into a Bar There are lots of decks flying around the game of Star Wars Destiny, but one seems to be talked about a lot more than the others. ePoe/eMaz is the build and it has people in a tizzy. It deals lots of damage all at […]


The Hyperlane Report: Unlimited Blanks!

Unlimited Blanks! Destiny is a great game where people throw around dice and get excited when they get what they want, but there is a dark side to this: not getting what you want. More specifically, blank sides. Blank sides are usually the most disappointing thing you can roll, and without […]


The Hyperlane Report: Removing a Threat 1

The Hyperlane Report Hello Everyone! Kyle H. here and I am bringing you a new article today. The Hyperlane Report! It is a segment specifically devoted to Fantasy Flight Games’ Star Wars Destiny. If you have never heard of Star Wars Destiny before please take a look here and then come […]


Boxed Culture: The Power of the Card Side 2

The Power of the Card Side I told myself I was done with CCG booster-style games after playing Magic The Gathering for a few years and shifting to LCG’s (there will be an article from The Living Card Guy coming out soon regarding that topic) and being burnt so hard by dice […]


The Living Card Guy: The Skin Game

The Skin Game A long time ago a friend and I were discussing B.F. Skinner and how his theories apply to some of our favorite games. Skinner developed the psychological theory of operant conditioning. The idea was that classical conditioning was not complex enough to describe human behavior. How does […]